Role: 3D Artist
Duration: 1 week
Software used: Maya, Substance Painter, Zbrush, Marmoset Toolbag

Here are some stylized assets I did in Maya over the course of a week. I followed some great concepts by Sidxartxa and Sepiroth-Art. Block and base modelling was done in Maya, high-poly sculpt in Zbrush and texturing in Substance Painter.


Concept art credits:
Cup: Sepiroth-Art
Rifle: Sidxartxa